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X-Com Aliens

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More xcom related designs can be found HERE in my blog

I tried to remain as close and faithful to the aliens from the game. Some may notice I have changed the "Silacoid". In the original game Silacoid was a useless melee unit (a piece of hot rock that randomly burned the ground - gawwd the flame animation was awwwwwful) with nothing else to remember so I tried to make it a bit more memorable.

Silacoids are slow, slimy organisms that seem to have tiny shards of Elerium 115 crystals attached around them. They tend to devour and assimilate other life forms around, turning them into Elerium crystals. This suggests that the higher aliens bring Silacoids to terror zones in order to harvest humans and turn them into crystals which provide energy to fuel their weapons and vehicles.

Similar to a Chryssalid, these aliens only need one melee shot to devour their pray. The pray is held inside the Silacoid for 3 turns, loosing 25% of its health every turn. If the Silacoid is not killed within 3 turns it completely devours its pray and multiplies itself buy splitting up and making another copy of itself (can be with same skills, or maybe with added bonus from its pray or just random mayhaps) Silacoids leave a blue slime behind them so it is easy to find out where they have been the last few turns.

Even though Silacoids are extremely slow but have high hit points. using incendiary rounds would be a wise choice since they are made of slime they may have weakness to fire. When killed they may drop the Elerium 115 crystals (that can be collected after the mission as any other item)
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Saturian78's avatar

Dude... I fucking love what You're making! :D